// TOWN SPECIAL ENCOUNTERS
//    Town 102: Hawke's Manse

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

	sf(102,13,0);
	
//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2040,"Marjorie");
	set_personality_name(2041,"Ghost of Hawke");
	set_personality_name(2042,"Ghost of Hawke");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

